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GravBlocks Updates
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Sample New Music from GravBlocks+

As we’re winding down on GravBlocks+ development, we’re pleased to note that we have an actual musician on-hand to lend his skills to the game!  Sami Sati is both a musician and burgeoning game developer from the Twin Cities area who is also one half of a Metal band best described as “Atmospheric Black/Folk/Post-Metal” called Oak Pantheon.  (In my humble opinion, this is easily the best Metal band I’ve heard come out of the Twin Cities.)

Sami was kind enough to take time out of his hectic schedule to update a track he’d written for inclusion in GravBlocks+.

Head on over here to give it a listen and to download it!  The track, appropriately titled Conversion, combines the three modified versions of an original track of titled Kergwor.  Users may download the track for free, or donate whatever amount they want to Sami to further support both indie music and gaming!  While you may donate whatever amount you choose, we’re pretty sure the track is worth at least $500 per download.

Again, thanks to Sami for the track and support, and thanks to everyone else out there who’s backed us in this endeavor!

The site again:  Sami Sati’s Bandcamp page.

Check out Oak Pantheon by clicking this!

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FNG Studios is now developing for Wii U!

nintendo-wii u logo

So, From Nothing Game Studios is now officially two years old, and in that time, we successfully completed and released our first game, GravBlocks to Android devices, a mere eight months after forming.

Since then, we began work on a new title that we have kept largely secret, and which is temporarily on hold as we joined many other indie studios in being authorized developers for Wii U™!  As you might imagine, moving this far in such a short period is pretty thrilling to us, but it had the side effect of keeping us a little quiet until we were ready to speak up and that’s why we haven’t been doing too much talking lately!

So that we can properly prepare ourselves for the far more stable world of console development, we made the difficult decision to set aside our exciting new mystery project to upgrade GravBlocks for the Wii U, and to properly familiarize ourselves with the hardware and challenges.  But, instead of just porting GravBlocks, we are upgrading.

As it is, GravBlocks is now:

GravBlocks+_Logo_Gradient_forweb

We are currently working to finalize the Wii U build of the game–and enough changes are in store that the newly minted GravBlocks+ will be a Wii U exclusive title, but unfortunately do not have a release date at this time.  Let’s call it “soon” because that sounds better than saying nothing at all!

Unfortunately, we lost a person over this year, and wish Mee Copeland the best of luck in whatever she does post-FNG Studios.  At the same time, we’ve welcomed two new members to our little crew in Robert Diaz and Adam Dyson, who have each done a remarkable job moving us forward!

So we’re still here, we’re still kicking, and we’re working as hard as we can, and thanks for your support!

Nintendo trademarks and copyrights are properties of Nintendo.

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GravBlocks added to MobyGames database.

 


http://www.mobygames.com/game/android/gravblocks

 

GravBlocks has been added to the MobyGames database!  MobyGames, in case you didn’t know, is a gigantic online video game database for console, handheld, and computer games.  Sort of like Internet Movie Database (IMDb) or the Metal-Archives, but for video games instead of, you know, movies or Heavy Metal.

 

Currently only the Android version (via the Google Play store) has been added as the iOS version needs a bit of tweaking.  The description even links the game to it’s more obvious inspirations, namely, Tetris Attack and Bejeweled.

 

MobyGames is a great resource for the collector’s out there as it features games from over a hundred different platforms and systems.  Yeah, that’s right, there have been over a hundred platforms on which to play video games.  Anything from the Milton Bradley Microvision to the Atari 2600, from the NES to the Xbox 360.  Check it out, then entertain yourself for hours by clicking the “Random Game” button.

 

I suppose the next step is to make a Wikipedia page for the team and our game…

 

-Nick

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GravBlocks has been released!!

To get the most obvious part of this out of the way…

 

 

GRAVBLOCKS IS FINISHED!

And it is available at Google Play for Android phones and tablets:

https://play.google.com/store/search?q=gravblocks&c=apps

 

The two versions of the game are identical except that the tablet version is probably a little easier to control due to the larger screen, and the gameplay grid is larger than on the phone.  The newer your phone or tablet, the better it will run–in the end, it’s a pretty content-rich game and can be a little slow on older devices.  Runs beautifully on a Samsung Galaxy II phone.

 

(The demo mentioned earlier is something we’re still considering, but will require a bit of work.)

 

The iPhone version will be on the way hopefully soon, but for now, the Android build of the game is done and out!

 

  • 2 distinct styles-aliens and neon
  • 4 block types
  • 4 gameplay modes
  • 10 backgrounds
  • 30 difficulty levels
  • 60 Achievements
  • 100 puzzle levels
  • Unlockables
  • Leaderboards
  • Stats
  • Only a dollar!

 

Details:

Release date: October 1, 2012

Engine:  Unity

Platform: Android Tablets, Android Smartphones

Availability:  Google Play market

 

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