GravBlocks Updates

GravBlocks+ Update: Out of the Furnace…

GravBlocks+ for Wii U™ has finally moved through lotcheck!

We will be updating shortly with a release date and are gearing up to send out review copies.  As you can well imagine, we’re extremely excited to be reaching this point and while it’s been churning it’s way through lotcheck, we’ve been in the (now improved) planning stages for our next, far bigger title, which will be revealed, in a way, simultaneously with the release of GravBlocks+.


Gamer’s Rhapsody 2014





Gamer’s Rhapsody 2014 is the first of what will hopefully become an annual event celebrating gaming, but more so, game design and developers, largely focused on local teams and designers in Minnesota, and the greater Twin Cities area.  The event ran over Saturday and Sunday, November 15th and 16th in St. Paul.

From Nothing Game Studios attended Gamer’s Rhapsody to bring the upcoming Wii U eShop title, GravBlocks+ to the public for the first time.  We did not have our own booth, but took over the IGDA-TC booth for four hours on Saturday, followed by Sami and Erik Sati who brought out their shmup, Astral Gunners.

We received a lot of positive feedback and hoped to have a contest, but this being the first event, there didn’t appear to be quite enough people there for promotion in that manner (and we didn’t think out the contest well enough).  Perhaps next year, after they streamline the show a bit.  All in all, a fun and exhausting day, and our first event–so we got our feet wet, so to speak, to prepare for properly promoting… well, whatever we’ve got cooking next!

Check out our photo gallery here.


GravBlocks+ Press Packs Available



We’re preparing GravBlocks+ for lotcheck for the Wii U with a release window of October 2014 as of now.  Development has taken longer than we expected, but in all that time, we’ve completely overhauled the game and built a title we’re proud of and we believe is worthy of a full console release.  No simple port on this one!

Be sure to check out the official GravBlocks+ page for all the information on what we’ve done with the update (hint: a lot) beyond crafting HD graphics and new modes for the whole game.  Bugs have been fixed, gameplay streamlined, new modes and stages, etc.  It’s been quite an undertaking, but we’ve learned a lot in the process moving from mobile to HD console development, ensuring that our next project will benefit greatly.

For quick access, here are the quickie downloads:


Here’s looking forward to the impending release and being able to finally share with everyone that other mystery game we’ve held off for too long!


Our Podcast Interview with Hardcore Casual Gamer


Hello folks!  This is Nick once again to deliver some From Nothing Game Studio news and such!

Recently, Sean and I had the opportunity to be interviewed by Hardcore Casual Gamer for their Podcast on the subject of our upcoming Wii U upgrade, GravBlocks+.  I sincerely apologize for my terrible, awful, horrible microphone as I naively expected to be able to set this up smoothly and had some issues!  Oops!  I ended up scrambling for a usable microphone for the interview, and grabbed a headset for a video game nearby.  On the upside, it worked, on the downside, I sound like I’m talking to you through a wall and a bunch of cobwebs or something.

At any rate, the guys over at Hardcore Casual Gamer were great to talk to, and we covered as much ground as we could in 20 minutes on the Wii U exclusive version of GravBlocks!  By all means, do take a listen!

You can find the podcast by clicking right here.

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