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GravBlocks Updates
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GravBlocks+ release date: February 26th, 2015

Behold! At long last, we have a release date for GravBlocks+ for Wii U™ and it is February 26th, 2015.

 

GravBlocks+ is a Wii U exclusive and a major overhaul of the original Android version, as we felt a straight port would be quite beneath us and a poor way to take advantage of the strengths of the Wii U!  Major changes include:

  • Overhauled and rebuilt game engine.

    GB+_GameplayScreenshot_2_Puzzle1

    Here we see some alien jerk disrupting an otherwise peaceful night of camping. On the upside, he’s probably keeping the bears away.

  • New graphics and backgrounds.
  • HD graphics.
  • Twice as many block styles.
  • New 90-level story mode to explain what the deal is with all the aliens!
  • 50 more extra-challenging puzzles.
  • 20 more Accomplishments.
  • Unlockables tied to Accomplishments.
  • Saving for high scores in Challenge and Zen modes.
  • Off-screen play on the GamePad.
  • Optional touch-screen controls.
  • Refined controls for fast and accurate gameplay.
  • New dynamic music.
  • And quite a bit more!

 

GravBlocks+ will be $4.99 on the Wii U eShop, and is an exclusive to the platform.

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GravBlocks+ Update: Out of the Furnace…

GravBlocks+ for Wii U™ has finally moved through lotcheck!

We will be updating shortly with a release date and are gearing up to send out review copies.  As you can well imagine, we’re extremely excited to be reaching this point and while it’s been churning it’s way through lotcheck, we’ve been in the (now improved) planning stages for our next, far bigger title, which will be revealed, in a way, simultaneously with the release of GravBlocks+.

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Gamer’s Rhapsody 2014

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Gamer’s Rhapsody 2014 is the first of what will hopefully become an annual event celebrating gaming, but more so, game design and developers, largely focused on local teams and designers in Minnesota, and the greater Twin Cities area.  The event ran over Saturday and Sunday, November 15th and 16th in St. Paul.

From Nothing Game Studios attended Gamer’s Rhapsody to bring the upcoming Wii U eShop title, GravBlocks+ to the public for the first time.  We did not have our own booth, but took over the IGDA-TC booth for four hours on Saturday, followed by Sami and Erik Sati who brought out their shmup, Astral Gunners.

We received a lot of positive feedback and hoped to have a contest, but this being the first event, there didn’t appear to be quite enough people there for promotion in that manner (and we didn’t think out the contest well enough).  Perhaps next year, after they streamline the show a bit.  All in all, a fun and exhausting day, and our first event–so we got our feet wet, so to speak, to prepare for properly promoting… well, whatever we’ve got cooking next!

Check out our photo gallery here.

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GravBlocks+ Press Packs Available

GB+_Icon_Horizontal

 

We’re preparing GravBlocks+ for lotcheck for the Wii U with a release window of October 2014 as of now.  Development has taken longer than we expected, but in all that time, we’ve completely overhauled the game and built a title we’re proud of and we believe is worthy of a full console release.  No simple port on this one!

Be sure to check out the official GravBlocks+ page for all the information on what we’ve done with the update (hint: a lot) beyond crafting HD graphics and new modes for the whole game.  Bugs have been fixed, gameplay streamlined, new modes and stages, etc.  It’s been quite an undertaking, but we’ve learned a lot in the process moving from mobile to HD console development, ensuring that our next project will benefit greatly.

For quick access, here are the quickie downloads:

 

Here’s looking forward to the impending release and being able to finally share with everyone that other mystery game we’ve held off for too long!

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