So, From Nothing Game Studios is now officially two years old, and in that time, we successfully completed and released our first game, GravBlocks to Android devices, a mere eight months after forming.
Since then, we began work on a new title that we have kept largely secret, and which is temporarily on hold as we joined many other indie studios in being authorized developers for Wii U™! As you might imagine, moving this far in such a short period is pretty thrilling to us, but it had the side effect of keeping us a little quiet until we were ready to speak up and that’s why we haven’t been doing too much talking lately!
So that we can properly prepare ourselves for the far more stable world of console development, we made the difficult decision to set aside our exciting new mystery project to upgrade GravBlocks for the Wii U, and to properly familiarize ourselves with the hardware and challenges. But, instead of just porting GravBlocks, we are upgrading.
As it is, GravBlocks is now:
We are currently working to finalize the Wii U build of the game–and enough changes are in store that the newly minted GravBlocks+ will be a Wii U exclusive title, but unfortunately do not have a release date at this time. Let’s call it “soon” because that sounds better than saying nothing at all!
Unfortunately, we lost a person over this year, and wish Mee Copeland the best of luck in whatever she does post-FNG Studios. At the same time, we’ve welcomed two new members to our little crew in Robert Diaz and Adam Dyson, who have each done a remarkable job moving us forward!
So we’re still here, we’re still kicking, and we’re working as hard as we can, and thanks for your support!
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